Yuhan Liu, Lianhui Qin, Shenji Wan
SceneBloom generates realistic, diverse, and physically valid indoor 3D environments by combining diffusion-based layout sampling with a geometric compiler guided by spatial relations. It produces layouts with no mesh collisions or out-of-bounds objects and better matches real-world room distributions than prior methods.
Realistic and varied indoor environments are essential for training embodied agents that generalize to real-world settings. SceneBloom enables higher-quality training simulations, leading to better-performing navigation policies when deployed in real spaces.
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