Hongbin Ye, Haixu Liu, Shenwei Kang, Wenxiu Wei, Tinglan Wang, Hongdong Zhu, Fan Tang, Qi Gao, Yin Ma, Kai Wen, Hai Wei, Nuo Qian, Wei-Shi Zheng, Shaobo Chen, Fa-Ting Hong, Jingke Meng
SplatQ introduces a combinatorial pruning method for 3D Gaussian Splatting that improves reconstruction quality and balance by modeling spatial and appearance-based block partitioning, smoothing budget allocation, and jointly optimizing Gaussian selection through a quadratic objective. It uses simulated annealing or a coherent Ising machine to solve the optimization, capturing interaction effects between Gaussians during deletion.
This approach enables more efficient and visually consistent 3D scene reconstruction by preventing uneven quality distribution across regions, which is critical for real-time rendering and large-scale scene processing. The method enhances performance without sacrificing visual fidelity, making it suitable for applications in AR/VR and autonomous systems.
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