Zachary Olkin, William D. Compton, Aaron D. Ames
This paper presents a two-layer locomotion architecture for humanoid robots, combining a perceptive motion generator with a tracking policy trained using control-guided RL. The architecture enables multi-skill locomotion and improves terrain consistency on unseen geometries. It achieves successful terrain traversals and skill selection improvements.
The proposed architecture enables humanoid robots to navigate complex outdoor environments without requiring odometry or height maps. This contributes to the development of more robust and autonomous humanoid robots. The approach can be applied to various robotic platforms, enhancing their locomotion capabilities.
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