Runyi Yang, Deheng Zhang, Xiaoye Wang, Kanzhi Wu, Lei Sun, Ajad Chhatkuli, Kunyu Peng, Luc Van Gool, Danda Pani Paudel
φ-RIE introduces a method to convert photorealistic 3D scene reconstructions into interactive environments by extracting movable object assets while preserving the background. It couples asset creation with scene completion, ensuring visual and physical consistency during simulation. The approach improves object matching accuracy and enables realistic manipulation in simulated settings.
This enables robots to interact with real-world scenes in simulation using photorealistic, physically consistent environments, bridging the gap between perception and action. It supports more accurate training and testing of robotic systems in complex, dynamic scenarios.
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