Zhiwei Li, Yijia Guo, Yishi Lu, Liwen Hu, Hong Rao, Shengbo Chen, Lei Ma
LiteTex-GS is a fast and lightweight texturing framework for Gaussian Splatting, achieving competitive rendering quality with fewer parameters and less training time. It initializes a compact representation and progressively allocates higher resolution to primitives with significant reconstruction errors. This method addresses the challenge of balancing detailed texturing and computational agility.
The proposed method has practical significance in novel view synthesis applications, enabling real-time rendering with high-frequency texture details. It reduces memory and optimization costs, making it suitable for applications with limited computational resources. This contributes to the development of more efficient and effective computer vision systems.
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