Zheng Li, Liang Zhu, Junzhe Wang, Huayuan Chen, Ziyun Liu, Jiahang Cao, Xinyu Sheng, Pei Qu, Yufei Jia, Ximeng Zhang, Jiarui Xie, Zizhao Yuan, Haoang Li, Yi Cai, Jinni Zhou, Jun Ma
The paper introduces Project Kitchen, a VR-based platform that turns robot manipulation data collection into a gamified experience, enabling scalable, hardware-agnostic data generation. It proposes Game2Policy, a method that extracts embodiment-invariant affordance cues from gameplay to train real robot policies with minimal real-world demonstrations.
This approach enables large-scale, diverse manipulation data collection without requiring specific robot hardware, making it feasible for crowdsourced data gathering and improving policy transfer efficiency. It reduces reliance on costly real-robot interactions while maintaining high performance in few-shot settings.
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