Adnan Armouti, Yixuan Gao, Rajalakshmi Nandakumar
3D Point Splatting (3DPS) introduces a differentiable point-based renderer for mmWave radar that accurately models complex-valued radar signals using physical principles. It enables multi-view novel view synthesis with high fidelity across ADC, complex range profile, and range-azimuth outputs without retraining. The method achieves state-of-the-art performance on outdoor radar scenes with fast training times.
This work enables accurate, physics-driven simulation and synthesis of mmWave radar data, which is critical for training robust perception systems in autonomous driving and robotics. By supporting multiple output formats from a single trained model, it reduces the need for task-specific retraining and accelerates development cycles.
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