Cho In, Jeonghwan Cho, Mijin Yoo, Gim Hee Lee, Seon Joo Kim
ATSplat introduces a feed-forward 3D Gaussian Splatting method that uses adaptive 3D tokens to enable scene-aware primitive placement, reducing redundancy and improving efficiency. It lifts coarse depth and camera cues into sparse anchor tokens, expands uncertain ones adaptively, and achieves high-quality novel-view synthesis with significantly fewer Gaussians.
This approach enables fast, compact 3D scene reconstruction and rendering suitable for real-time applications on consumer hardware, without sacrificing visual fidelity. It bridges the gap between optimization-based 3DGS and feed-forward methods by restoring adaptive capacity allocation.
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